The bachelor of science in game development provides a combination of computer science, mathematics, and creativity. Students take 52 credits of COMP courses, minor in mathematics, and have a second minor in either art, emergent digital practices, or another approved creative discipline. Students graduate with a technical foundation equivalent to the BS in computer science as well as ability and sensibility in art and design. Thus, graduates of this program are able to participate in the programming/development of games while also being able to communicate effectively with artistic game development team members.

(In our program), you do what's called a Capstone, it goes over 20 weeks. You work with a team of people, including faculty members, and we bring in people from industry to look at the games and get feedback. You have something really nice for your portfolio.

Chris GauthierDickey, Director of Game Development Programs
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